GermanOldies.de - Wir sind die Alten!

  • Increase font size
  • Default font size
  • Decrease font size
Startseite News Team Fortress 2 Updates, Updates, Updates

Updates, Updates, Updates

Drucken PDF

Damit hier auch mal wieder was neues steht, hier mal die TF2-Updates der letzten beiden Tage:

 

Team Fortress 2               7.1.10

  • Fixed grounded players receiving falling damage from Force-A-Nature shots directly above them
  • Fixed the Force-A-Nature firing fewer pellets when tf_use_fixed_weaponspreads was 1
  • Updated the achievement icon for the "May I Cut In?" Spy achievement to match the achievement description

Server Browser (for TF2 and DoD:S)

  • Added a client-side server blacklist
    • Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range
    • Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt)

 

Team Fortress 2               6.1.10

 

Balance changes

  • Reduced the health penalty on The Sandman
  • The Force-A-Nature knockback on target now
    • Only applies to hits that deal more than 30 damage and are in close range
    • Factors in the firer's angle of attack when determining the knockback direction
    • Has less of an effect on grounded targets
  • The Dead Ringer now
    • Reduces cloak to 40% when uncloaking early
    • Has a 35% cap on the amount of cloak it can gain from an ammo pack
    • Has a quieter de-cloak sound


Changes / Fixes

  • Fixed a performance & stability issue with AMD processors
  • Improved the stability of the game server -> item backend connection
  • Fixed a rare server crash related to dispensers
  • Added min/max values to viewmodel_fov convar to match the settings in the slider
  • Reduced the number of moons in ctf_doublecross, sadly
  • Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content
  • Fixed a crash related to sv_pure and the wireframe_dx6 shader
  • Players can no longer shoot while stunned
  • Fixed a bug that caused movement speed reductions to not work on stunned players
  • Soldier Rage bar no longer resets when touching a resupply cabinet


Achievement fixes

  • Fixed the "Second Eye" Demoman achievement
  • Fixed a bug in the "Play Doctor" Medic achievement
  • Changed the requirements for the "Medals of Honor" Soldier achievement
  • Updated description for the "Blind Fire" Demoman achievement to better explain the requirements
  • Fixed an issue that affected several achievements requiring the use of the Equalizer


Community requests

  • Added "skip_next_map" server ConCommand to skip the next map in the map cycle
  • Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu
  • Added server "tf_use_fixed_weaponspreads" convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution
  • Added a "show_htmlpage" command to allow server operators to display custom web pages to clients


Changes to the TF Bots

  • In KOTH mode, Bots are now
    • More likely to roam around and hunt enemies if there is lots of time left
    • Become more likely to push for the point as time runs down, or their teammates start to capture it
  • Medic bots now
    • Opportunistically "overheal" nearby friends when they can
    • Prioritize healing of injured nearby friends more
    • Don't focus on Heavies quite so exclusively
    • Don't spam their Medigun continuously at round start
    • Won't choose cover far below their heal target so much (koth_nucleus)
    • Fight back with their syringe-gun appropriately
  • Various improvements to combat behaviors
  • General bot improvements
    • They no longer stand still on the point when capturing or defending it
    • They choose more varied routes now
    • They choose better defensive spots around captured points
    • They fall back to another weapon when they entirely run out of ammo
    • They adjust their FOV when using zoomed in sniper scope
    • They treat in-range Sentries as the most dangerous threat
    • They fire their weapons is more realistic bursts
    • Engineers use their shotgun properly
  • Added a "virtual mousepad" concept to rework how bots track enemy players
    • They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on"
    • After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse"
    • Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge
    • Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues
  • Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue
  • Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them
  • Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer
  • Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag
  • Added more bot names as suggested by the TF community
Zuletzt aktualisiert am Freitag, den 08. Januar 2010 um 15:19 Uhr  

Laberbox

Neueste Nachricht: 4 Stunden, 22 Minuten alt
  • =eiamevil= : dann mal gute nacht! werd mich drum bemühen zum nächsten wochenende wieder ein headset zu bekommen! schönen abend noch
  • simon_the_ju : bf2 ?
  • simon_the_ju : wer daddelt heute ?
  • simon_the_ju : viel besser als der erste
  • simon_the_ju : der zweite ist hammer
  • Michael : kane&lynch2 habe ich jetzt durch
  • Michael : ist der 2te gut
  • Michael : den ersten habe ich durch
  • Michael : lohnt sich denn der 2t2 teil zukaufen?
  • Michael : 1oder2
  • simon_the_ju : für xbox 360
  • simon_the_ju : Gears of war
  • simon_the_ju : marcus fenix kensch woll
  • simon_the_ju :
  • Michael : real name?
  • simon_the_ju : bin grad wieder im GOW fieber
  • simon_the_ju : jo lächeln
  • Michael : name bei steam geändert?
  • Michael : hi simon
  • denisch : moin moin
  • Gartenfreak : Mal ein Hallo an alle
  • =eiamevil= : servus! werd auch nächste woche leider nicht zocken können, muss wieder auf montage...leider!
  • Pantabo : Morgen zusammen
  • PulPfiction7 : Moin
  • Michael : liesmich datei vom game rät bei audioproblemen aber dazu!

Nur registrierte Benutzer dürfen posten.

aktuell Online

Wir haben 32 Gäste online

Startseite News Team Fortress 2 Updates, Updates, Updates